FUNCTION: Generate images with random pixels in full browser window size or fullscreen size.
ADVICE: Start and exit the fullscreen mode with (keyboard) F11 and Esc(ape).
NOTE: Reload the webpage complete for a new start. (keyboard: F5 or Ctrl+F5)
WARNING: Use the Interval "YES" only at your own risk! This mode is very CPU heavy.
HINT: After the first start is the operating control bar only visible by mouse-over (window top).
TIP: Make screenshots and save it as your own work of art. You are the originator, creator, author, copyright holder, artist.
A random by a computer is only a pseudo-random. The need for pseudo-random is to generate no cognizable pattern.
Already the artists who published artworks under the name of "Der Blaue Reiter" - even before the time of Fordism (before the First World War) - began to reproduce in their artworks not truthfully the usual aesthetics of objects. After Fordism evolved into Neoliberalism (1970s), the art style "Neogeo" (1980s) emerged, trying to reproduce forms in such a way that they were not associated with anything. In "Neogeo" geometric shapes are presented that have no recognizable external context. "Der Blaue Reiter" and "Neogeo" were critiques of existing circumstances. The Neogeo was/is a critique of industrialism and the consumerism of modern society. But it is neo, thus a recycling.
The "Blaue Reiter" was a consequence on Expressionism, and Expressionism a consequence on Impressionism, as well as Impressionism a consequence on Realism. The "Blaue Reiter" was followed by Surrealism, in which recognizable patterns were depicted more and more unrecognizably. This stimulated the imagination of the viewer. This style of art was opposed to the Avantgarde. In the Avantgarde, a perfection of aesthetics was sought. In the countercurrent, the refraction of aesthetics. However, surrealism also used an aesthetic and an external (internal) context. This context existed to dreams, to absurdity and to fantasy. A refraction to the real was carried out, but contexts were still used. Also the Dadaism was/is not free from contexts, even if these were represented as unrecognizable as possible. Dadaism strives to break an aesthetic, but in the end achieves its own aesthetic.
At the same time, between the First and Second World Wars, the art style Pop was born. This is firmly connected with the creation of Fordism. However, the birth of Pop is dated only after the Second World War. Pop strives for perfect simplicity in aesthetics. For the purpose of simplicity, complexity is to be abolished. The term "Pop" is derived from Latin "populus" (people, plebs). Pop pursues intentions in real life. Both business and politics strive to reach a big mass. The big mass is not at the edge of society, but in its middle. With pop it is possible to inspire this middle of society. The signs are mostly enthusiasm. Complexity is counterproductive. Marketing works best with simplicity. On the political (NSDAP) and economic (Fordism) side, this shows that pop existed before World War Two, except in art.
Moreover, there were art styles that did not depict directly recognizable patterns, but rather, for example, the composition of colors or tones. Here, too, simplicity was carried out by designing paintings whose canvas was painted with only one color.
From the 1970s followed a period of recycling old art styles (Neo-). Pop remained. The 1970s was also the period in which Fordism was transformed into Neoliberalism. Moreover, in the 1970s philosophy became an institutional science and thus lapsed.
The underground came on the scene as a new level. This is the source of new inspiration in marketing. Because in neoliberalism everything is exploited. However, this is only what is called "underground" by marketing. The actual underground, on the other hand, is and remains insignificant. Something that is successful is not underground, but marketing underground.
The 1970s years.
Some relevant events are dated to the 1970s years.
- Fordism is transformed into neoliberalism and capitalism becomes seemingly invincible.
- Philosophy is institutionalized and is thus eliminated.
- Science is infested with aesthetics and is at its end.
- Ethics for technological civilization is ignored and refused.
- The styles of art have reached the end of the ladder and henceforth the new art styles are only neo-art styles.
The differentiation between art and artcraftwork leads indirectly to another topic. There is the saying: art comes from able. However, it is not the word "art" that is relevant, but the word "work". So the correct differentiation is artwork and artcraftwork. "work" is the process of an activity - here a mental one. "craftwork" is the process of a physical activity. Artwork and artcraftwork are each not an object, but an activity. Therefore, when we speak of a "artwork", we are not referring to an object, but to the artistic mental activity. With artcraftwork it is the artistic physical activity. Not infrequently the two overlap. So when a sculpture is considered, the relevant thing about it is not the object, but the (physical/mental) work. It is not the being of a thing that is relevant, but the idea and the making.
In relation to a artwork that is generated by a computer by using a software function, the question arises as to what the proportion of mental and physical activity should be. The part of physical activity is very wide, since it concerns digital artwork. There would be the production of a computer with display and also the electricity. Also, creating a large number of software, as well as the concerned function and website, needs physical activity. There are a lot of people involved. However, these are only the tools (work stuff) with which the work of art is created, such as a brush, paint and canvas, or hammer, chisel and stone. The part of the mental activity is that of the idea. This concerns two parts. One part are the people who realize the idea of programming a software function for a randomness that does not produce any recognizable pattern. The other part is the one who has the idea for this website with the Random Pixel Image Generator. So the relevant of a generated artwork is the idea behind it. However, this loses its relevance by the fact that the implementation is a tool (work stuff), similar to a photographic camera (or a video camera). Each generated image is a momentary snapshot of the digital activity and therefore unique. The greater the number of pixels and colors, the greater the probability of uniqueness. Digital activity is the equivalent of physical activity. The actual physical activity of the artist consists only of pressing a button. The mental activity of the artist of a random pixel image consists on the one hand of the adoption of the idea to realize this generator and on the other hand to acknowledge the created image as a artwork. However, beware, not everyone will recognize your artwork as such.
We live in a time when artworks are already created by artificial intelligence. Even the word "artificial" is derived from art. Some still deny that art is artificial. These are people who want to keep "art" inexplicable by digressing into mystification. The distinction between natural and artificial is arbitrary and can be made by any individual. A non-arbitrary difference is in the appreciation of a artwork object. This method is used to differentiate between stuff (object of utility, object of value) and art (mental/physical work). Already in the times of the "Blaue Reiter" and even more in the times of the "Neogeo" as well as until today the status "art" was doubted in artwork objects. Is a artwork still art when it is appreciated, or if it serves as an object of value, or an object of investment, or is it then already stuff? As an object of investment it is stuff. Also as a decorative object, it's stuff, too. Artcraftwork create objects of artworks, but they are artful utilitarian objects, including decoration. A artwork is not an object, but a work of art. Acrobats are artists.
The ownership of a work of art does not consist in possessing something valuable, but in the responsibility over it.
Artificial intelligence is being used to try to create artwork that represents recognizable patterns so that it can have value - not rarely not in the sense of appreciation of the work of art, but to generate money or for a investment.
On this webpage no art is produced by means of artificial intelligence, but artificially art with a pseudo-random.
The art – generated on this webpage – continues the course from "Blaue Reiter" to "Neogeo". On this webpage, anyone can generate art with no recognizable patterns. This art is unsuitable as stuff and unsuitable as investment. It is art that has no success. No success is a garant for art nowadays. This art is a critique.
This critique is one thing. The other is the statement. Even if there is no recognisable pattern is to recognise, there is the possibility of the clustering illusion and motion illusion, as well as optical illusion. This gives rise to the idea that all recognizable patterns and therefore all objects and there motions are only illusion. This is firmly related to identification. Especially on the Internet, but also in real life, identification should be avoided. This is opposed by identity. The popular idea among people is: Everybody should take one or more identities to strengthen his consciousness, his self-confidence, his self-optimization, his being. Especially in the queer scene, a sexual identity is the ultimate perfection. Regarding this, the absolute ultimate is the identity as queer including asexual. The identity asexual has very strict rules. The rule is: An identity may be assigned only by oneself and not by strangers, as well as an identification by strangers is at the same time an assault. Then comes the situation of a group dynamic in which people who mutually recognize each other's asexual identity do not recognize that of someone else. Either ... or. Either you are queer or you are straight and/or Cis. Friend or fiend. This is an aesthetic that has already become an ideology (Asexualism, Asexism). An ideology arises when an idea becomes an ideal and this is to be realized absolutely and totalitarian. You have to choose. I must not.
The art, which are generated on this webpage, criticizes both and says: No identification. No identity.
The slogan is: I am not.
A statement to criticize the marketing of artwork and artwork as an investment as well as the society and the existing circumstances.